fokistand.blogg.se

Pc chris project m
Pc chris project m













  1. Pc chris project m full#
  2. Pc chris project m Pc#

Maybe they’ll come to help you out, prioritize you higher.

Pc chris project m full#

But there will be benefits to being a citizen in areas that don’t have the full force of the empire there. There will be certain areas at the center where they don’t want pirate attacks, and so they’ll enforce that. Roberts: Like getting afforded the protection of the empire. RPS: What sort of benefits are those exactly? If you want to be a criminal overlord, you probably don’t care much about being a citizen. You can do missions to increase that, and you’ll get some benefits from being a citizen, but they’re only really benefits if you want to be on a certain side of the law. The points you can earn in the game are more towards your citizenship status. It’s not so much that you become a level 5 pilot. You beef up your ship and that’s your suit of armor and the magic weapons you’ve got, to use a fantasy role-playing analogy. The combat, there’s an element of skill, because you’re flying around.

pc chris project m

Roberts: It’s not an RPG in that I work my way up to level 80, I fire my proton gun at you, and I do +4 damage. RPS: What is your focus for advancement and progression? Is it just getting parts for your ship and adding to that? It felt like this was a good setting to pattern it after, to create an open-world galaxy that would have a lot of options to do what you wanted to do. Europe itself was created with all these different feudal countries when the Roman empire broke up. If you think about what happened during the decline and fall of the Roman empire, there were lots of things going on. It feels like there’s a lot of possibility and options. One side wants to be about trade and diplomacy, the other side is more militaristic. But you’ve also got the opportunity for trade. You have war on one side where it’s pretty simple, fighting against the barbarian hordes much like the legions did towards the end of the Roman empire. In an open-world setting, there’s different factions, different interests. It felt like that was an interesting setting. So we start the game before there’s a proper split, but there will be a split between the two sides, and then we’ll have an in-game event that’s like the sack of Earth further on, like the sack of Rome. The Terran side of the empire of Earth is much more in favor of diplomacy and trade and less about showing up with your forces and conquering, which is how Earth originally expanded. They’re much more focused on trade, because the neighbors of Terra on the eastern side are more advanced, they’re not necessarily so aggressive. Terra’s become more and more autonomous as time has gone on, so it’s the equivalent of Constantinople versus Rome. It’s like if you were thinking about an interstellar highway, Earth is off on one of the side trunks, whereas Terra’s right in the network. It’s only got a couple of jump points in.

pc chris project m

It’s very connected in terms of communication and trade, whereas Earth itself is not. That star system has like 10 different ways in and out, going to different star systems. The thing that Terra has, besides being bigger and nicer than Earth, it’s in a nexus of jump points. Then there’s a planet called Terra, an Earth-like planet that was discovered a couple of hundred years into the expansion. The two major planets in the empire are Earth, which is the historical capital we started from. There’s a schism between the eastern and western parts of the empire of Earth. On the eastern side, there’s a couple of more friendly alien races we’re trading with. On the western side, there’s a couple of alien races that are the equivalent of the Goths and the Vandals and stuff that are encroaching and raiding and causing havoc on the western side. It’s creaking from constantly trying to keep the empire together and keep its borders safe. Mostly in a militaristic fashion, just like the Romans did. Dateline 2942, humanity has expanded across many planets. In this particular case, the era that we’ve chosen is the decline and the fall of the Roman empire, but instead of it being the Roman empire, it’s the empire of Earth.

pc chris project m pc chris project m

First of all, everyone instinctively understands it, because it’s part of their history. Roberts: Typically when I’ve made games, I always like to focus on a historical setting and then project it into the future. RPS: What's the general backdrop of the universe that you’ve created? There are space Romans, right? You'll find all that and more after the break.

Pc chris project m Pc#

This time around, Roberts and I discuss space Romans, control schemes, the potentially disingenuous aspects of crowdfunding, the future of PC gaming, and spaaaaaaaace. Well, we didn't bring him to you physically (sadly, he refused our requests for a kidnapping), but we presented his thoughts, brain-o-genically frozen and served on a mostly-clean sandwich tray.















Pc chris project m